SleakEngine 1.0.0
C++23 multi-backend game engine
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Quaternion.cpp File Reference
#include <Math/Quaternion.hpp>
#include <cmath>
#include <Math/Matrix.hpp>

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Math
 Vectors, matrices, quaternions, colors, AABBs, and random helpers.

Functions

Vector3D Sleak::Math::operator* (const Quaternion &quat, const Vector3D &vec)