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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <mutex>#include <Memory/RefPtr.hpp>#include <Utility/Container/List.hpp>#include <Graphics/Common/ConstantBuffer.hpp>#include "BufferBase.hpp"#include <Graphics/Common/Renderer.hpp>Go to the source code of this file.
Classes | |
| class | Sleak::RenderEngine::BindConstantBufferCommand |
| Binds a constant buffer to a pipeline slot. More... | |
| class | Sleak::RenderEngine::BindMaterialCommand |
| Binds a material's shader and textures for subsequent draws. More... | |
| class | Sleak::RenderEngine::BindShaderCommand |
| Binds a shader program for subsequent draws. More... | |
| class | Sleak::RenderEngine::BindTextureCommand |
| Binds a texture for subsequent draws. More... | |
| class | Sleak::RenderEngine::CustomCommand |
| Wraps an arbitrary callback as a queueable render command. More... | |
| class | Sleak::RenderEngine::DrawCommand |
| Non-indexed draw command with its vertex and constant buffers. More... | |
| class | Sleak::RenderEngine::DrawIndexedCommand |
| Indexed draw command with its vertex, index, and constant buffers. More... | |
| class | Sleak::RenderEngine::RenderCommandBase |
| One recorded draw plus the state it needs to replay into a command list. More... | |
| class | Sleak::RenderEngine::SetRenderFaceCommand |
| Switches the cull-face mode. More... | |
| class | Sleak::RenderEngine::SetRenderModeCommand |
| Switches the rasterizer fill mode. More... | |
| class | Sleak::RenderEngine::UpdateConstantBufferCommand |
| Constant buffer write, captured by value into inline storage or a heap fallback for larger payloads. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |
Macros | |
| #define | RENDER_COMMAND(Type) |
Enumerations | |
| enum class | Sleak::RenderEngine::CommandType { Sleak::RenderEngine::Draw = 0 , Sleak::RenderEngine::DrawIndexed = 1 , Sleak::RenderEngine::DrawInstanced = 2 , Sleak::RenderEngine::UpdateConstantBuffer = 3 , Sleak::RenderEngine::BindConstantBuffer = 4 , Sleak::RenderEngine::SetRenderTarget = 5 , Sleak::RenderEngine::ClearRenderTarget = 6 , Sleak::RenderEngine::SetViewport = 7 , Sleak::RenderEngine::SetShader = 8 , Sleak::RenderEngine::SetTexture = 9 , Sleak::RenderEngine::SetMode = 10 , Sleak::RenderEngine::SetFace = 11 , Sleak::RenderEngine::SetBlendStae = 12 , Sleak::RenderEngine::SetDepthStencilState = 13 , Sleak::RenderEngine::SetRasterizerState = 14 , Sleak::RenderEngine::CustomCommand = 15 , Sleak::RenderEngine::BindMaterial = 16 } |
| Discriminator for RenderCommandBase subclasses, used for sorting and batching. More... | |
| #define RENDER_COMMAND | ( | Type | ) |
Definition at line 11 of file RenderCommands.hpp.