SleakEngine 1.0.0
C++23 multi-backend game engine
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RendererFactory.cpp File Reference
#include "../../include/private/Graphics/Common/RendererFactory.hpp"
#include <cstring>
#include <string>
#include <memory>
#include <stdexcept>
#include "Core/Logger.hpp"

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.

Macros

#define API_OPENGL
#define API_VULKAN

Macro Definition Documentation

◆ API_OPENGL

#define API_OPENGL

◆ API_VULKAN

#define API_VULKAN