SleakEngine 1.0.0
C++23 multi-backend game engine
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ResourceBase.hpp File Reference
#include <Core/OSDef.hpp>
#include <string>

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Classes

class  Sleak::ResourceBase
 Common lifecycle contract for GPU-backed resources: init, per-frame update, teardown. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.