SleakEngine 1.0.0
C++23 multi-backend game engine
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SceneBase.cpp File Reference

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Functions

static void Sleak::RegisterCollidersRecursive (GameObject *obj, Physics::PhysicsWorld *world)
 Walks obj and its children, registering any ColliderComponent found with world.
static void Sleak::UnregisterCollidersRecursive (GameObject *obj, Physics::PhysicsWorld *world)
 Walks obj and its children, unregistering any ColliderComponent found from world.