SleakEngine 1.0.0
C++23 multi-backend game engine
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SceneBase.hpp File Reference
#include <string>
#include <Memory/RefPtr.hpp>
#include <Core/OSDef.hpp>
#include <Utility/Container/List.hpp>

Go to the source code of this file.

Classes

class  Sleak::SceneBase

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Physics
 Collision shapes, the broadphase tree, and the world that steps them.

Enumerations

enum class  Sleak::SceneState {
  Sleak::SceneState::Unloaded , Sleak::SceneState::Loading , Sleak::SceneState::Active , Sleak::SceneState::Paused ,
  Sleak::SceneState::Unloading
}