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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <string>#include <Memory/RefPtr.hpp>#include <Core/OSDef.hpp>#include <Utility/Container/List.hpp>Go to the source code of this file.
Classes | |
| class | Sleak::SceneBase |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::Physics |
| Collision shapes, the broadphase tree, and the world that steps them. | |
Enumerations | |
| enum class | Sleak::SceneState { Sleak::SceneState::Unloaded , Sleak::SceneState::Loading , Sleak::SceneState::Active , Sleak::SceneState::Paused , Sleak::SceneState::Unloading } |