SleakEngine 1.0.0
C++23 multi-backend game engine
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SpotLight.hpp File Reference
#include <Lighting/Light.hpp>
#include <cmath>

Go to the source code of this file.

Classes

class  Sleak::SpotLight

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Macros

#define M_PI   3.14159265358979323846

Macro Definition Documentation

◆ M_PI

#define M_PI   3.14159265358979323846

Definition at line 8 of file SpotLight.hpp.