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#include <string>
#include <cstdint>
Go to the source code of this file.
|
| namespace | Sleak |
| | Root namespace for everything the engine exposes.
|
|
| enum class | Sleak::TextureFilter {
Sleak::TextureFilter::Nearest
, Sleak::TextureFilter::Bilinear
, Sleak::TextureFilter::Trilinear
, Sleak::TextureFilter::Anisotropic2x
,
Sleak::TextureFilter::Anisotropic4x
, Sleak::TextureFilter::Anisotropic8x
, Sleak::TextureFilter::Anisotropic16x
, Sleak::TextureFilter::Linear = Trilinear
,
Sleak::TextureFilter::Anisotropic = Anisotropic16x
} |
| enum class | Sleak::TextureFormat {
Sleak::TextureFormat::RGBA8
, Sleak::TextureFormat::RGB8
, Sleak::TextureFormat::BGRA8
, Sleak::TextureFormat::DXT1
,
Sleak::TextureFormat::DXT5
} |
| enum class | Sleak::TextureType { Sleak::TextureType::Texture2D
, Sleak::TextureType::TextureCube
, Sleak::TextureType::Texture3D
} |
| enum class | Sleak::TextureWrapMode {
Sleak::TextureWrapMode::Repeat
, Sleak::TextureWrapMode::ClampToEdge
, Sleak::TextureWrapMode::ClampToBorder
, Sleak::TextureWrapMode::Mirror
,
Sleak::TextureWrapMode::MirrorClampToEdge
} |