SleakEngine 1.0.0
C++23 multi-backend game engine
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VulkanBloom.cpp File Reference
#include "../../include/private/Graphics/Vulkan/VulkanRenderer.hpp"
#include <algorithm>
#include <array>
#include <cstring>
#include <vector>
#include "Core/Logger.hpp"

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.

Functions

static void Sleak::RenderEngine::WriteSingleImageSampler (VkDevice dev, VkDescriptorSet set, VkImageView view, VkSampler sampler, VkImageLayout layout)
 Writes a filter-DSL descriptor set for a given source view.