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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include "../../include/private/Graphics/Vulkan/VulkanRenderer.hpp"#include "../../include/private/Graphics/Vulkan/VulkanBuffer.hpp"#include <SDL3/SDL_vulkan.h>#include <Core/Window.hpp>#include <algorithm>#include <cstdint>#include <cstring>#include <format>#include <set>#include <stdexcept>#include <string>#include <vector>#include "Core/Logger.hpp"#include "SDL3/SDL_error.h"Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |