SleakEngine 1.0.0
C++23 multi-backend game engine
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VulkanRenderer.cpp File Reference
#include "../../include/private/Graphics/Vulkan/VulkanRenderer.hpp"
#include "../../include/private/Graphics/Vulkan/VulkanBuffer.hpp"
#include "../../include/private/Graphics/Vulkan/VulkanTexture.hpp"
#include "../../include/private/Graphics/Vulkan/VulkanCubemapTexture.hpp"
#include "../../include/private/Graphics/Vulkan/VulkanInternal.hpp"
#include "../../include/private/Graphics/Common/RenderCommandQueue.hpp"
#include <Runtime/MeshData.hpp>
#include <SDL3/SDL_vulkan.h>
#include <Core/Window.hpp>
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <format>
#include <fstream>
#include <limits>
#include <optional>
#include <set>
#include <stdexcept>
#include <string>
#include <vector>
#include "Graphics/Vulkan/VulkanShader.hpp"
#include "Graphics/Common/ResourceManager.hpp"
#include "Core/Logger.hpp"
#include "Core/CommandLine.hpp"
#include "Camera/Camera.hpp"
#include "Math/Matrix.hpp"
#include <random>
#include "SDL3/SDL_error.h"
#include "SDL3/SDL_video.h"

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.