SleakEngine 1.0.0
C++23 multi-backend game engine
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VulkanShader.hpp File Reference
#include <vector>
#include "Graphics/Common/Shader.hpp"
#include "vulkan/vulkan_core.h"

Go to the source code of this file.

Classes

class  Sleak::RenderEngine::VulkanShader
 Vulkan vertex+fragment shader pair, loaded from precompiled SPIR-V modules. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.