SleakEngine 1.0.0
C++23 multi-backend game engine
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Window.hpp File Reference
#include <Core/OSDef.hpp>
#include <SDL3/SDL.h>
#include <string>
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_video.h"
#include <backends/imgui_impl_sdl3.h>

Go to the source code of this file.

Classes

class  Sleak::Window

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Macros

#define DEF_HEIGHT   600
#define DEF_WIDTH   800

Macro Definition Documentation

◆ DEF_HEIGHT

#define DEF_HEIGHT   600

Definition at line 12 of file Window.hpp.

◆ DEF_WIDTH

#define DEF_WIDTH   800

Definition at line 11 of file Window.hpp.