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SleakEngine 1.0.0
C++23 multi-backend game engine
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GLSL shader program compiled from either a combined source file or separate vertex/fragment files. More...
#include <OpenGLShader.hpp>
Public Member Functions | |
| OpenGLShader () | |
| ~OpenGLShader () override | |
| void | bind () override |
| Binds this program as the active shader for subsequent draws. | |
| bool | compile (const std::string &shaderPath) override |
| Splits a combined shader file into vertex/fragment stages and links them. | |
| bool | compile (const std::string &vert, const std::string &frag) override |
| Compiles and links separate vertex and fragment shader files. | |
| GLuint | GetProgram () const |
| Public Member Functions inherited from Sleak::RenderEngine::Shader | |
| virtual | ~Shader ()=default |
GLSL shader program compiled from either a combined source file or separate vertex/fragment files.
Definition at line 11 of file OpenGLShader.hpp.
| Sleak::RenderEngine::OpenGLShader::OpenGLShader | ( | ) |
Definition at line 9 of file OpenGLShader.cpp.
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override |
Definition at line 11 of file OpenGLShader.cpp.
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overridevirtual |
Binds this program as the active shader for subsequent draws.
Implements Sleak::RenderEngine::Shader.
Definition at line 73 of file OpenGLShader.cpp.
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overridevirtual |
Splits a combined shader file into vertex/fragment stages and links them.
Implements Sleak::RenderEngine::Shader.
Definition at line 18 of file OpenGLShader.cpp.
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overridevirtual |
Compiles and links separate vertex and fragment shader files.
Implements Sleak::RenderEngine::Shader.
Definition at line 28 of file OpenGLShader.cpp.
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inline |
Definition at line 22 of file OpenGLShader.hpp.