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SleakEngine 1.0.0
C++23 multi-backend game engine
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Vulkan cubemap texture, loadable from six face images or a single equirectangular panorama. More...
#include <VulkanCubemapTexture.hpp>
Public Member Functions | |
| VulkanCubemapTexture (VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue graphicsQueue) | |
| ~VulkanCubemapTexture () override | |
| void | Bind (uint32_t slot=0) const override |
| TextureFormat | GetFormat () const override |
| uint32_t | GetHeight () const override |
| VkImageView | GetImageView () const |
| VkSampler | GetSampler () const |
| TextureType | GetType () const override |
| uint32_t | GetWidth () const override |
| bool | LoadCubemap (const std::array< std::string, 6 > &facePaths) |
| Loads and uploads 6 face images: +X, -X, +Y, -Y, +Z, -Z. | |
| bool | LoadEquirectangular (const std::string &path, uint32_t faceSize=512) |
| Load from a single equirectangular panorama and convert to cubemap. | |
| bool | LoadFromFile (const std::string &filePath) override |
| Unused for cubemaps; load via LoadCubemap/LoadEquirectangular instead. | |
| bool | LoadFromMemory (const void *data, uint32_t width, uint32_t height, TextureFormat format) override |
| Unused for cubemaps; load via LoadCubemap/LoadEquirectangular instead. | |
| void | SetFilter (TextureFilter filter) override |
| void | SetWrapMode (TextureWrapMode wrapMode) override |
| void | Unbind () const override |
| Public Member Functions inherited from Sleak::Texture | |
| virtual | ~Texture ()=default |
| virtual uint64_t | GetImGuiTextureID () const |
| virtual float | GetLodBias () const |
| virtual void | SetLodBias (float bias) |
Vulkan cubemap texture, loadable from six face images or a single equirectangular panorama.
Definition at line 14 of file VulkanCubemapTexture.hpp.
| Sleak::RenderEngine::VulkanCubemapTexture::VulkanCubemapTexture | ( | VkDevice | device, |
| VkPhysicalDevice | physicalDevice, | ||
| VkCommandPool | commandPool, | ||
| VkQueue | graphicsQueue ) |
Definition at line 12 of file VulkanCubemapTexture.cpp.
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override |
Definition at line 21 of file VulkanCubemapTexture.cpp.
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overridevirtual |
Implements Sleak::Texture.
Definition at line 562 of file VulkanCubemapTexture.cpp.
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inlineoverridevirtual |
Implements Sleak::Texture.
Definition at line 41 of file VulkanCubemapTexture.hpp.
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inlineoverridevirtual |
Implements Sleak::Texture.
Definition at line 40 of file VulkanCubemapTexture.hpp.
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inline |
Definition at line 44 of file VulkanCubemapTexture.hpp.
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inline |
Definition at line 45 of file VulkanCubemapTexture.hpp.
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inlineoverridevirtual |
Implements Sleak::Texture.
Definition at line 42 of file VulkanCubemapTexture.hpp.
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inlineoverridevirtual |
Implements Sleak::Texture.
Definition at line 39 of file VulkanCubemapTexture.hpp.
| bool Sleak::RenderEngine::VulkanCubemapTexture::LoadCubemap | ( | const std::array< std::string, 6 > & | facePaths | ) |
Loads and uploads 6 face images: +X, -X, +Y, -Y, +Z, -Z.
Definition at line 25 of file VulkanCubemapTexture.cpp.
| bool Sleak::RenderEngine::VulkanCubemapTexture::LoadEquirectangular | ( | const std::string & | path, |
| uint32_t | faceSize = 512 ) |
Load from a single equirectangular panorama and convert to cubemap.
Definition at line 278 of file VulkanCubemapTexture.cpp.
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overridevirtual |
Unused for cubemaps; load via LoadCubemap/LoadEquirectangular instead.
Implements Sleak::Texture.
Definition at line 557 of file VulkanCubemapTexture.cpp.
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overridevirtual |
Unused for cubemaps; load via LoadCubemap/LoadEquirectangular instead.
Implements Sleak::Texture.
Definition at line 547 of file VulkanCubemapTexture.cpp.
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overridevirtual |
Implements Sleak::Texture.
Definition at line 569 of file VulkanCubemapTexture.cpp.
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overridevirtual |
Implements Sleak::Texture.
Definition at line 573 of file VulkanCubemapTexture.cpp.
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overridevirtual |
Implements Sleak::Texture.
Definition at line 567 of file VulkanCubemapTexture.cpp.