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SleakEngine 0.1.0
C++23 multi-backend game engine
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#include <MeshData.hpp>
Public Member Functions | |
| VertexGroup ()=default | |
| void | AddVertex (const Vertex &vertex) |
| void | AddVertex (std::initializer_list< Vertex > vertexList) |
| void | clear () |
| const Vertex * | GetData () const |
| Vertex * | GetMutableData () |
| void * | GetRawData () |
| size_t | GetSize () const |
| size_t | GetSizeInBytes () const |
| void | release () |
Growable CPU-side buffer of Vertex, ready to hand to MeshBatch::CreateMesh.
Definition at line 76 of file MeshData.hpp.
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Definition at line 80 of file MeshData.hpp.
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Definition at line 84 of file MeshData.hpp.
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Definition at line 94 of file MeshData.hpp.
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Definition at line 88 of file MeshData.hpp.
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Definition at line 89 of file MeshData.hpp.
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Definition at line 90 of file MeshData.hpp.
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Definition at line 91 of file MeshData.hpp.
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Definition at line 92 of file MeshData.hpp.
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Definition at line 95 of file MeshData.hpp.