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SleakEngine 1.0.0
C++23 multi-backend game engine
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Light types (directional, point, spot, area) and the manager that collects them for rendering. More...
Classes | |
| class | Sleak::AreaLight |
| class | Sleak::DirectionalLight |
| class | Sleak::Light |
| class | Sleak::LightManager |
| class | Sleak::PointLight |
| class | Sleak::SpotLight |
Enumerations | |
| enum class | Sleak::AreaLightShape : uint8_t { Sleak::AreaLightShape::Rectangle = 0 , Sleak::AreaLightShape::Disc = 1 } |
Light types (directional, point, spot, area) and the manager that collects them for rendering.
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strong |
#include <AreaLight.hpp>
Emitting surface shape for an AreaLight.
| Enumerator | |
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| Rectangle | |
| Disc | |
Definition at line 10 of file AreaLight.hpp.