SleakEngine 1.0.0
C++23 multi-backend game engine
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AreaLight.hpp File Reference
#include <Lighting/Light.hpp>

Go to the source code of this file.

Classes

class  Sleak::AreaLight

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Enumerations

enum class  Sleak::AreaLightShape : uint8_t { Sleak::AreaLightShape::Rectangle = 0 , Sleak::AreaLightShape::Disc = 1 }