SleakEngine 1.0.0
C++23 multi-backend game engine
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
 NSleakRoot namespace for everything the engine exposes
 NEventsConcrete event types dispatched through Sleak::EventDispatcher
 NInputKeyboard and mouse event types
 NInputKey and mouse-button code enumerations plus their name lookups
 NMathVectors, matrices, quaternions, colors, AABBs, and random helpers
 NPhysicsCollision shapes, the broadphase tree, and the world that steps them
 NRenderEngineBackend-facing rendering layer shared by the four graphics backends
 NUIImmediate-mode UI calls available to game code