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SleakEngine 1.0.0
C++23 multi-backend game engine
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| NSleak | Root namespace for everything the engine exposes |
| NEvents | Concrete event types dispatched through Sleak::EventDispatcher |
| NInput | Keyboard and mouse event types |
| NInput | Key and mouse-button code enumerations plus their name lookups |
| NMath | Vectors, matrices, quaternions, colors, AABBs, and random helpers |
| NPhysics | Collision shapes, the broadphase tree, and the world that steps them |
| NRenderEngine | Backend-facing rendering layer shared by the four graphics backends |
| NUI | Immediate-mode UI calls available to game code |