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SleakEngine 1.0.0
C++23 multi-backend game engine
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Per-frame counters for the last completed culling pass. More...
#include <CullingSystem.hpp>
Public Attributes | |
| uint32_t | frustumCulled = 0 |
| uint32_t | occludersRasterized = 0 |
| uint32_t | occludersSubmitted = 0 |
| uint32_t | occlusionCulled = 0 |
| bool | occlusionSkipped = false |
| float | rasterizeMs = 0.0f |
| uint32_t | tested = 0 |
Per-frame counters for the last completed culling pass.
Definition at line 71 of file CullingSystem.hpp.
| uint32_t Sleak::CullingSystem::Stats::frustumCulled = 0 |
Definition at line 75 of file CullingSystem.hpp.
| uint32_t Sleak::CullingSystem::Stats::occludersRasterized = 0 |
Definition at line 73 of file CullingSystem.hpp.
| uint32_t Sleak::CullingSystem::Stats::occludersSubmitted = 0 |
Definition at line 72 of file CullingSystem.hpp.
| uint32_t Sleak::CullingSystem::Stats::occlusionCulled = 0 |
Definition at line 76 of file CullingSystem.hpp.
| bool Sleak::CullingSystem::Stats::occlusionSkipped = false |
Definition at line 77 of file CullingSystem.hpp.
| float Sleak::CullingSystem::Stats::rasterizeMs = 0.0f |
Definition at line 78 of file CullingSystem.hpp.
| uint32_t Sleak::CullingSystem::Stats::tested = 0 |
Definition at line 74 of file CullingSystem.hpp.