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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <GraphicsConfig.hpp>
Public Member Functions | |
| void | ApplyShadows (Sleak::DirectionalLight &light) const |
| Copies the shadow-related fields onto a directional light. | |
Static Public Member Functions | |
| static GraphicsConfig | Preset (GraphicsQuality q) |
| Builds a config from a named quality preset. | |
Public Attributes | |
| bool | autoExposureEnabled = false |
| float | autoExposureRadius = 0.7f |
| float | autoExposureSpeed = 3.33f |
| bool | bloomEnabled = true |
| bool | desaturationEnabled = false |
| float | desaturationFactor = 1.5f |
| float | exposure = 1.0f |
| bool | filmGrainEnabled = false |
| bool | frustumCullingEnabled = true |
| bool | fxaaEnabled = false |
| float | fxaaSubpixel = 0.5f |
| float | gamma = 2.2f |
| bool | iblEnabled = false |
| float | iblIntensity = 1.0f |
| bool | lightShaftEnabled = false |
| float | lightShaftMaxDist = 128.0f |
| uint32_t | lightShaftSamples = 7 |
| float | lightShaftStrength = 1.0f |
| uint32_t | maxOccluders = 192 |
| float | minLight = 0.0f |
| uint32_t | msaaSamples = 1 |
| uint32_t | occlusionBufferHeight = 144 |
| uint32_t | occlusionBufferWidth = 256 |
| bool | occlusionCullingEnabled = true |
| bool | pcssEnabled = true |
| float | renderScale = 1.0f |
| float | saturation = 1.0f |
| float | shadowBias = 0.002f |
| float | shadowCasterDistance = 96.0f |
| float | shadowDistance = 160.0f |
| bool | shadowEnabled = true |
| float | shadowFrustumSize = 96.0f |
| uint32_t | shadowMapResolution = 2048 |
| float | shadowStrength = 1.0f |
| float | sharpenStrength = 0.0f |
| float | skyHorizonFar = 1.5f |
| float | skyHorizonNear = 1.0f |
| bool | skyProceduralEnabled = false |
| float | ssaoBias = 0.012f |
| bool | ssaoEnabled = false |
| float | ssaoPower = 2.5f |
| float | ssaoRadius = 0.5f |
| bool | ssrEnabled = false |
| bool | taaEnabled = false |
| bool | tonemapEnabled = false |
| float | vibrance = 1.0f |
| bool | vignetteEnabled = false |
| float | vignetteStrength = 1.06f |
Data-driven render settings applied to a renderer in one shot via Application::ApplyGraphicsConfig(). Game owns and persists this.
Definition at line 18 of file GraphicsConfig.hpp.
| void Sleak::GraphicsConfig::ApplyShadows | ( | Sleak::DirectionalLight & | light | ) | const |
Copies the shadow-related fields onto a directional light.
Pushes this config's shadow settings onto a directional light.
Definition at line 98 of file GraphicsConfig.cpp.
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static |
Builds a config from a named quality preset.
Builds a config with every render feature toggle set for a named quality tier.
Definition at line 8 of file GraphicsConfig.cpp.
| bool Sleak::GraphicsConfig::autoExposureEnabled = false |
Definition at line 79 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::autoExposureRadius = 0.7f |
Definition at line 80 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::autoExposureSpeed = 3.33f |
Definition at line 81 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::bloomEnabled = true |
Definition at line 25 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::desaturationEnabled = false |
Definition at line 85 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::desaturationFactor = 1.5f |
Definition at line 86 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::exposure = 1.0f |
Definition at line 51 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::filmGrainEnabled = false |
Definition at line 78 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::frustumCullingEnabled = true |
Definition at line 40 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::fxaaEnabled = false |
Definition at line 69 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::fxaaSubpixel = 0.5f |
Definition at line 70 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::gamma = 2.2f |
Definition at line 52 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::iblEnabled = false |
Definition at line 26 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::iblIntensity = 1.0f |
Definition at line 27 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::lightShaftEnabled = false |
Definition at line 63 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::lightShaftMaxDist = 128.0f |
Definition at line 66 of file GraphicsConfig.hpp.
| uint32_t Sleak::GraphicsConfig::lightShaftSamples = 7 |
Definition at line 65 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::lightShaftStrength = 1.0f |
Definition at line 64 of file GraphicsConfig.hpp.
| uint32_t Sleak::GraphicsConfig::maxOccluders = 192 |
Definition at line 44 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::minLight = 0.0f |
Definition at line 84 of file GraphicsConfig.hpp.
| uint32_t Sleak::GraphicsConfig::msaaSamples = 1 |
Definition at line 47 of file GraphicsConfig.hpp.
| uint32_t Sleak::GraphicsConfig::occlusionBufferHeight = 144 |
Definition at line 43 of file GraphicsConfig.hpp.
| uint32_t Sleak::GraphicsConfig::occlusionBufferWidth = 256 |
Definition at line 42 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::occlusionCullingEnabled = true |
Definition at line 41 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::pcssEnabled = true |
Definition at line 55 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::renderScale = 1.0f |
Definition at line 89 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::saturation = 1.0f |
Definition at line 74 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::shadowBias = 0.002f |
Definition at line 36 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::shadowCasterDistance = 96.0f |
Definition at line 35 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::shadowDistance = 160.0f |
Definition at line 33 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::shadowEnabled = true |
Definition at line 31 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::shadowFrustumSize = 96.0f |
Definition at line 34 of file GraphicsConfig.hpp.
| uint32_t Sleak::GraphicsConfig::shadowMapResolution = 2048 |
Definition at line 32 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::shadowStrength = 1.0f |
Definition at line 37 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::sharpenStrength = 0.0f |
Definition at line 71 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::skyHorizonFar = 1.5f |
Definition at line 60 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::skyHorizonNear = 1.0f |
Definition at line 59 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::skyProceduralEnabled = false |
Definition at line 58 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::ssaoBias = 0.012f |
Definition at line 22 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::ssaoEnabled = false |
Definition at line 20 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::ssaoPower = 2.5f |
Definition at line 23 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::ssaoRadius = 0.5f |
Definition at line 21 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::ssrEnabled = false |
Definition at line 24 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::taaEnabled = false |
Definition at line 28 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::tonemapEnabled = false |
Definition at line 50 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::vibrance = 1.0f |
Definition at line 75 of file GraphicsConfig.hpp.
| bool Sleak::GraphicsConfig::vignetteEnabled = false |
Definition at line 76 of file GraphicsConfig.hpp.
| float Sleak::GraphicsConfig::vignetteStrength = 1.06f |
Definition at line 77 of file GraphicsConfig.hpp.