SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::MessageBoxColorScheme Struct Reference

#include <WindowHelper.hpp>

Public Attributes

Uint8 Background [3] = { 255, 0, 0 }
Uint8 ButtonBackground [3] = { 0, 0, 255 }
Uint8 ButtonBorder [3] = { 0, 255, 0 }
Uint8 ButtonText [3] = { 255, 255, 0 }
Uint8 Text [3] = { 255, 255, 255 }

Detailed Description

RGB palette for a ShowMessageBox() dialog's background, text, and buttons.

Definition at line 29 of file WindowHelper.hpp.

Member Data Documentation

◆ Background

Uint8 Sleak::MessageBoxColorScheme::Background[3] = { 255, 0, 0 }

Definition at line 31 of file WindowHelper.hpp.

◆ ButtonBackground

Uint8 Sleak::MessageBoxColorScheme::ButtonBackground[3] = { 0, 0, 255 }

Definition at line 34 of file WindowHelper.hpp.

◆ ButtonBorder

Uint8 Sleak::MessageBoxColorScheme::ButtonBorder[3] = { 0, 255, 0 }

Definition at line 33 of file WindowHelper.hpp.

◆ ButtonText

Uint8 Sleak::MessageBoxColorScheme::ButtonText[3] = { 255, 255, 0 }

Definition at line 35 of file WindowHelper.hpp.

◆ Text

Uint8 Sleak::MessageBoxColorScheme::Text[3] = { 255, 255, 255 }

Definition at line 32 of file WindowHelper.hpp.