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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <ModelLoader.hpp>
Public Attributes | |
| bool | flipNormals = false |
| bool | flipUVs = true |
| bool | flipWinding = false |
| Math::Vector3D | position = Math::Vector3D(0.0f, 0.0f, 0.0f) |
| Math::Quaternion | rotation = Math::Quaternion() |
| float | scaleFactor = 1.0f |
Import-time adjustments applied while loading a model file.
Definition at line 30 of file ModelLoader.hpp.
| bool Sleak::ModelLoadOptions::flipNormals = false |
Definition at line 33 of file ModelLoader.hpp.
| bool Sleak::ModelLoadOptions::flipUVs = true |
Definition at line 32 of file ModelLoader.hpp.
| bool Sleak::ModelLoadOptions::flipWinding = false |
Definition at line 34 of file ModelLoader.hpp.
| Math::Vector3D Sleak::ModelLoadOptions::position = Math::Vector3D(0.0f, 0.0f, 0.0f) |
Definition at line 35 of file ModelLoader.hpp.
| Math::Quaternion Sleak::ModelLoadOptions::rotation = Math::Quaternion() |
Definition at line 36 of file ModelLoader.hpp.
| float Sleak::ModelLoadOptions::scaleFactor = 1.0f |
Definition at line 31 of file ModelLoader.hpp.