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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::Physics::AABB, including all inherited members.
| AABB() | Sleak::Physics::AABB | inline |
| AABB(const Vector3D &min, const Vector3D &max) | Sleak::Physics::AABB | inline |
| Contains(const Vector3D &point) const | Sleak::Physics::AABB | inline |
| Fatten(float margin) const | Sleak::Physics::AABB | inline |
| FromVertices(const float *positions, size_t count, size_t stride) | Sleak::Physics::AABB | inlinestatic |
| GetCenter() const | Sleak::Physics::AABB | inline |
| GetExtents() const | Sleak::Physics::AABB | inline |
| GetSurfaceArea() const | Sleak::Physics::AABB | inline |
| max | Sleak::Physics::AABB | |
| Merge(const AABB &other) const | Sleak::Physics::AABB | inline |
| min | Sleak::Physics::AABB | |
| Overlaps(const AABB &other) const | Sleak::Physics::AABB | inline |