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SleakEngine 1.0.0
C++23 multi-backend game engine
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Per-frame deferred lighting pass CB: inverse view-projection plus screen/near-far metrics. More...
#include <ConstantBuffer.hpp>
Public Attributes | |
| float | FarPlane |
| float | InvViewProj [16] |
| float | NearPlane |
| float | ScreenHeight |
| float | ScreenWidth |
Per-frame deferred lighting pass CB: inverse view-projection plus screen/near-far metrics.
Definition at line 309 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::DeferredCBData::FarPlane |
Definition at line 317 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::DeferredCBData::InvViewProj[16] |
Definition at line 311 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::DeferredCBData::NearPlane |
Definition at line 316 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::DeferredCBData::ScreenHeight |
Definition at line 315 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::DeferredCBData::ScreenWidth |
Definition at line 314 of file ConstantBuffer.hpp.