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SleakEngine 0.1.0
C++23 multi-backend game engine
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CPU write pointer and matching GPU address of one allocation. More...
#include <DirectX12UploadRing.hpp>
Public Attributes | |
| void * | cpu = nullptr |
| D3D12_GPU_VIRTUAL_ADDRESS | gpu = 0 |
CPU write pointer and matching GPU address of one allocation.
Definition at line 18 of file DirectX12UploadRing.hpp.
| void* Sleak::RenderEngine::DirectX12UploadRing::Allocation::cpu = nullptr |
Definition at line 19 of file DirectX12UploadRing.hpp.
| D3D12_GPU_VIRTUAL_ADDRESS Sleak::RenderEngine::DirectX12UploadRing::Allocation::gpu = 0 |
Definition at line 20 of file DirectX12UploadRing.hpp.