SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::IBLSettingsGPUData Struct Reference

Image-based lighting toggle, intensity, and prefiltered-map LOD range. More...

#include <ConstantBuffer.hpp>

Public Attributes

uint32_t _iblPad0
uint32_t IBLEnabled
float IBLIntensity
float MaxReflectionLOD

Detailed Description

Image-based lighting toggle, intensity, and prefiltered-map LOD range.

Definition at line 281 of file ConstantBuffer.hpp.

Member Data Documentation

◆ _iblPad0

uint32_t Sleak::RenderEngine::IBLSettingsGPUData::_iblPad0

Definition at line 285 of file ConstantBuffer.hpp.

◆ IBLEnabled

uint32_t Sleak::RenderEngine::IBLSettingsGPUData::IBLEnabled

Definition at line 282 of file ConstantBuffer.hpp.

◆ IBLIntensity

float Sleak::RenderEngine::IBLSettingsGPUData::IBLIntensity

Definition at line 283 of file ConstantBuffer.hpp.

◆ MaxReflectionLOD

float Sleak::RenderEngine::IBLSettingsGPUData::MaxReflectionLOD

Definition at line 284 of file ConstantBuffer.hpp.