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SleakEngine 1.0.0
C++23 multi-backend game engine
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Image-based lighting toggle, intensity, and prefiltered-map LOD range. More...
#include <ConstantBuffer.hpp>
Public Attributes | |
| uint32_t | _iblPad0 |
| uint32_t | IBLEnabled |
| float | IBLIntensity |
| float | MaxReflectionLOD |
Image-based lighting toggle, intensity, and prefiltered-map LOD range.
Definition at line 281 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::IBLSettingsGPUData::_iblPad0 |
Definition at line 285 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::IBLSettingsGPUData::IBLEnabled |
Definition at line 282 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::IBLSettingsGPUData::IBLIntensity |
Definition at line 283 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::IBLSettingsGPUData::MaxReflectionLOD |
Definition at line 284 of file ConstantBuffer.hpp.