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SleakEngine 1.0.0
C++23 multi-backend game engine
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PCSS soft-shadow parameters for the DX11/OpenGL PBR shader path. More...
#include <ConstantBuffer.hpp>
Public Attributes | |
| float | _shadowPad0 |
| float | _shadowPad1 |
| float | LightVP [16] |
| float | NdcToShadow [16] |
| uint32_t | PCSSEnabled |
| float | ShadowBias |
| float | ShadowLightSize |
| uint32_t | ShadowMapEnabled |
| float | ShadowStrength |
| float | ShadowTexelSize |
PCSS soft-shadow parameters for the DX11/OpenGL PBR shader path.
Definition at line 249 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::_shadowPad0 |
Definition at line 262 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::_shadowPad1 |
Definition at line 262 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::LightVP[16] |
Definition at line 251 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::NdcToShadow[16] |
Definition at line 265 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::PCSSShadowGPUData::PCSSEnabled |
Definition at line 260 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::ShadowBias |
Definition at line 254 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::ShadowLightSize |
Definition at line 257 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::PCSSShadowGPUData::ShadowMapEnabled |
Definition at line 261 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::ShadowStrength |
Definition at line 255 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PCSSShadowGPUData::ShadowTexelSize |
Definition at line 256 of file ConstantBuffer.hpp.