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SleakEngine 1.0.0
C++23 multi-backend game engine
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Tonemapping/exposure settings uploaded to the post-process pass. More...
#include <ConstantBuffer.hpp>
Public Attributes | |
| uint32_t | _ppPad0 |
| float | Exposure |
| float | Gamma |
| uint32_t | TonemapEnabled |
Tonemapping/exposure settings uploaded to the post-process pass.
Definition at line 212 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::PostProcessGPUData::_ppPad0 |
Definition at line 216 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PostProcessGPUData::Exposure |
Definition at line 213 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::PostProcessGPUData::Gamma |
Definition at line 214 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::PostProcessGPUData::TonemapEnabled |
Definition at line 215 of file ConstantBuffer.hpp.