SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::PostProcessGPUData Struct Reference

Tonemapping/exposure settings uploaded to the post-process pass. More...

#include <ConstantBuffer.hpp>

Public Attributes

uint32_t _ppPad0
float Exposure
float Gamma
uint32_t TonemapEnabled

Detailed Description

Tonemapping/exposure settings uploaded to the post-process pass.

Definition at line 212 of file ConstantBuffer.hpp.

Member Data Documentation

◆ _ppPad0

uint32_t Sleak::RenderEngine::PostProcessGPUData::_ppPad0

Definition at line 216 of file ConstantBuffer.hpp.

◆ Exposure

float Sleak::RenderEngine::PostProcessGPUData::Exposure

Definition at line 213 of file ConstantBuffer.hpp.

◆ Gamma

float Sleak::RenderEngine::PostProcessGPUData::Gamma

Definition at line 214 of file ConstantBuffer.hpp.

◆ TonemapEnabled

uint32_t Sleak::RenderEngine::PostProcessGPUData::TonemapEnabled

Definition at line 215 of file ConstantBuffer.hpp.