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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <VulkanRenderer.hpp>
Public Member Functions | |
| bool | isComplete () |
Public Attributes | |
| uint32_t | ComputeIndex = UINT32_MAX |
| const float | ComputePriority = 0.8f |
| uint32_t | GraphicsIndex = UINT32_MAX |
| const float | GraphicsPriority = 0.9f |
| uint32_t | PresentIndex = UINT32_MAX |
| const float | PresentPriority = 1.0f |
| uint32_t | TransferIndex = UINT32_MAX |
| const float | TransferPriority = 0.7f |
Definition at line 24 of file VulkanRenderer.hpp.
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inline |
Definition at line 35 of file VulkanRenderer.hpp.
| uint32_t Sleak::RenderEngine::QueueIndices::ComputeIndex = UINT32_MAX |
Definition at line 26 of file VulkanRenderer.hpp.
| const float Sleak::RenderEngine::QueueIndices::ComputePriority = 0.8f |
Definition at line 31 of file VulkanRenderer.hpp.
| uint32_t Sleak::RenderEngine::QueueIndices::GraphicsIndex = UINT32_MAX |
Definition at line 25 of file VulkanRenderer.hpp.
| const float Sleak::RenderEngine::QueueIndices::GraphicsPriority = 0.9f |
Definition at line 30 of file VulkanRenderer.hpp.
| uint32_t Sleak::RenderEngine::QueueIndices::PresentIndex = UINT32_MAX |
Definition at line 28 of file VulkanRenderer.hpp.
| const float Sleak::RenderEngine::QueueIndices::PresentPriority = 1.0f |
Definition at line 33 of file VulkanRenderer.hpp.
| uint32_t Sleak::RenderEngine::QueueIndices::TransferIndex = UINT32_MAX |
Definition at line 27 of file VulkanRenderer.hpp.
| const float Sleak::RenderEngine::QueueIndices::TransferPriority = 0.7f |
Definition at line 32 of file VulkanRenderer.hpp.