SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry Struct Reference

A draw command paired with the transform/bone buffers it needs to replay in the shadow pass. More...

#include <RenderCommandQueue.hpp>

Public Attributes

RefPtr< BufferBaseboneBuffer
RefPtr< RenderCommandBasecommand
RefPtr< BufferBasetransformBuffer

Detailed Description

A draw command paired with the transform/bone buffers it needs to replay in the shadow pass.

Definition at line 84 of file RenderCommandQueue.hpp.

Member Data Documentation

◆ boneBuffer

RefPtr<BufferBase> Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry::boneBuffer

Definition at line 87 of file RenderCommandQueue.hpp.

◆ command

RefPtr<RenderCommandBase> Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry::command

Definition at line 85 of file RenderCommandQueue.hpp.

◆ transformBuffer

RefPtr<BufferBase> Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry::transformBuffer

Definition at line 86 of file RenderCommandQueue.hpp.