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SleakEngine 1.0.0
C++23 multi-backend game engine
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A draw command paired with the transform/bone buffers it needs to replay in the shadow pass. More...
#include <RenderCommandQueue.hpp>
Public Attributes | |
| RefPtr< BufferBase > | boneBuffer |
| RefPtr< RenderCommandBase > | command |
| RefPtr< BufferBase > | transformBuffer |
A draw command paired with the transform/bone buffers it needs to replay in the shadow pass.
Definition at line 84 of file RenderCommandQueue.hpp.
| RefPtr<BufferBase> Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry::boneBuffer |
Definition at line 87 of file RenderCommandQueue.hpp.
| RefPtr<RenderCommandBase> Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry::command |
Definition at line 85 of file RenderCommandQueue.hpp.
| RefPtr<BufferBase> Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry::transformBuffer |
Definition at line 86 of file RenderCommandQueue.hpp.