SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::SSAOCompositeGPUData Struct Reference

Controls whether the forward PBR shader multiplies in the SSAO texture. More...

#include <ConstantBuffer.hpp>

Public Attributes

float _ssaoCompPad
float ScreenHeight
float ScreenWidth
uint32_t SSAOCompositeEnabled

Detailed Description

Controls whether the forward PBR shader multiplies in the SSAO texture.

Definition at line 271 of file ConstantBuffer.hpp.

Member Data Documentation

◆ _ssaoCompPad

float Sleak::RenderEngine::SSAOCompositeGPUData::_ssaoCompPad

Definition at line 275 of file ConstantBuffer.hpp.

◆ ScreenHeight

float Sleak::RenderEngine::SSAOCompositeGPUData::ScreenHeight

Definition at line 274 of file ConstantBuffer.hpp.

◆ ScreenWidth

float Sleak::RenderEngine::SSAOCompositeGPUData::ScreenWidth

Definition at line 273 of file ConstantBuffer.hpp.

◆ SSAOCompositeEnabled

uint32_t Sleak::RenderEngine::SSAOCompositeGPUData::SSAOCompositeEnabled

Definition at line 272 of file ConstantBuffer.hpp.