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SleakEngine 1.0.0
C++23 multi-backend game engine
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Controls whether the forward PBR shader multiplies in the SSAO texture. More...
#include <ConstantBuffer.hpp>
Public Attributes | |
| float | _ssaoCompPad |
| float | ScreenHeight |
| float | ScreenWidth |
| uint32_t | SSAOCompositeEnabled |
Controls whether the forward PBR shader multiplies in the SSAO texture.
Definition at line 271 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::SSAOCompositeGPUData::_ssaoCompPad |
Definition at line 275 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::SSAOCompositeGPUData::ScreenHeight |
Definition at line 274 of file ConstantBuffer.hpp.
| float Sleak::RenderEngine::SSAOCompositeGPUData::ScreenWidth |
Definition at line 273 of file ConstantBuffer.hpp.
| uint32_t Sleak::RenderEngine::SSAOCompositeGPUData::SSAOCompositeEnabled |
Definition at line 272 of file ConstantBuffer.hpp.