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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <VulkanRenderer.hpp>
Public Attributes | |
| VkSurfaceCapabilitiesKHR | caps |
| std::vector< VkSurfaceFormatKHR > | formats |
| std::vector< VkPresentModeKHR > | presentModes |
Definition at line 40 of file VulkanRenderer.hpp.
| VkSurfaceCapabilitiesKHR Sleak::RenderEngine::SwapchainDetails::caps |
Definition at line 41 of file VulkanRenderer.hpp.
| std::vector<VkSurfaceFormatKHR> Sleak::RenderEngine::SwapchainDetails::formats |
Definition at line 42 of file VulkanRenderer.hpp.
| std::vector<VkPresentModeKHR> Sleak::RenderEngine::SwapchainDetails::presentModes |
Definition at line 43 of file VulkanRenderer.hpp.