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SleakEngine 1.0.0
C++23 multi-backend game engine
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A staging buffer awaiting release once its async copy has completed. More...
#include <VulkanBuffer.hpp>
Public Attributes | |
| VkDeviceSize | allocSize = 0 |
| VkBuffer | buffer |
| VmaAllocation | memory |
| uint32_t | memoryTypeIndex = 0 |
A staging buffer awaiting release once its async copy has completed.
Definition at line 48 of file VulkanBuffer.hpp.
| VkDeviceSize Sleak::RenderEngine::VulkanBuffer::PendingStagingCleanup::allocSize = 0 |
Definition at line 51 of file VulkanBuffer.hpp.
| VkBuffer Sleak::RenderEngine::VulkanBuffer::PendingStagingCleanup::buffer |
Definition at line 49 of file VulkanBuffer.hpp.
| VmaAllocation Sleak::RenderEngine::VulkanBuffer::PendingStagingCleanup::memory |
Definition at line 50 of file VulkanBuffer.hpp.
| uint32_t Sleak::RenderEngine::VulkanBuffer::PendingStagingCleanup::memoryTypeIndex = 0 |
Definition at line 52 of file VulkanBuffer.hpp.