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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include "../../include/public/Core/Application.hpp"#include "../../include/public/Core/CommandLine.hpp"#include "../../include/private/Graphics/Common/RendererFactory.hpp"#include "../../include/private/Graphics/Common/RenderCommandQueue.hpp"#include <Core/WindowHelper.hpp>#include <Graphics/Common/Renderer.hpp>#include <Core/Window.hpp>#include <algorithm>#include <cstring>#include <exception>#include <stdexcept>#include "Graphics/Vulkan/VulkanRenderer.hpp"#include "Core/Logger.hpp"#include <Memory/ObjectPtr.hpp>#include <Assets/InternalGeometry.hpp>#include <Runtime/MeshBatch.hpp>#include <Camera/Camera.hpp>#include <Core/GameObject.hpp>#include <Math/Quaternion.hpp>#include <Math/Random.hpp>#include <Utility/Container/List.hpp>#include <Core/ScopedTimer.hpp>#include <Math/Matrix.hpp>#include <UI/UI.hpp>#include <Graphics/Common/ConstantBuffer.hpp>#include <Runtime/MeshData.hpp>#include "ECS/Components/MeshComponent.hpp"#include "ECS/Components/TransformComponent.hpp"#include "ECS/Components/FreeLookCameraController.hpp"#include "ECS/Components/FirstPersonController.hpp"#include <Runtime/Skybox.hpp>#include <Runtime/Material.hpp>#include <Debug/DebugOverlay.hpp>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Variables | |
| int | height = 800 |
| int | width = 1200 |
| int height = 800 |
Definition at line 41 of file Application.cpp.
| int width = 1200 |
Definition at line 40 of file Application.cpp.