60 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, 0.5f, 0, 0, 1, 1, 1, 1, 1, 0, 1));
61 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, +0.5f, 0.5f, 0, 0, 1, 1, 1, 1, 1, 0, 0));
62 mesh.
vertices.
AddVertex(
Sleak::Vertex(+0.5f, +0.5f, 0.5f, 0, 0, 1, 1, 1, 1, 1, 1, 0));
63 mesh.
vertices.
AddVertex(
Sleak::Vertex(+0.5f, -0.5f, 0.5f, 0, 0, 1, 1, 1, 1, 1, 1, 1));
67 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, -0.5f, 0, 0, -1, 1, 1, 1, 1, 0, 1));
68 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, 0.5f, -0.5f, 0, 0, -1, 1, 1, 1, 1, 0, 0));
69 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, 0.5f, -0.5f, 0, 0, -1, 1, 1, 1, 1, 1, 0));
70 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, -0.5f, 0, 0, -1, 1, 1, 1, 1, 1, 1));
74 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, -0.5f, -1, 0, 0, 1, 1, 1, 1, 0, 1));
75 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, 0.5f, -0.5f, -1, 0, 0, 1, 1, 1, 1, 0, 0));
76 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, 0.5f, 0.5f, -1, 0, 0, 1, 1, 1, 1, 1, 0));
77 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, 0.5f, -1, 0, 0, 1, 1, 1, 1, 1, 1));
81 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, 0.5f, 1, 0, 0, 1, 1, 1, 1, 0, 1));
82 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, 0.5f, 0.5f, 1, 0, 0, 1, 1, 1, 1, 0, 0));
83 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, 0.5f, -0.5f, 1, 0, 0, 1, 1, 1, 1, 1, 0));
84 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, -0.5f, 1, 0, 0, 1, 1, 1, 1, 1, 1));
88 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, 0.5f, 0.5f, 0, 1, 0, 0, 1, 1, 1, 0, 1));
89 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, 0.5f, -0.5f, 0, 1, 0, 1, 1, 1, 1, 0, 0));
90 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, 0.5f, -0.5f, 0, 1, 0, 1, 1, 1, 1, 1, 0));
91 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, 0.5f, 0.5f, 0, 1, 0, 1, 1, 0, 1, 1, 1));
95 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, -0.5f, 0, -1, 0, 1, 1, 1, 1, 0, 1));
96 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, 0.5f, 0, -1, 0, 1, 1, 1, 1, 0, 0));
97 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, 0.5f, 0, -1, 0, 1, 1, 1, 1, 1, 0));
98 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, -0.5f, 0, -1, 0, 1, 1, 1, 1, 1, 1));
107 12, 13, 14, 12, 14, 15,
109 16, 17, 18, 16, 18, 19,
111 20, 21, 22, 20, 22, 23};
320 mesh.
vertices.
AddVertex(
Sleak::Vertex(0, 0.5f, 0, 0, 1, 0, 1, 0, 0, 0, 0.5f, 1));
321 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, 0.5f, 0, -1, 1, 1, 0, 0, 0, 0, 0));
322 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, 0.5f, 0, -1, 1, 1, 0, 0, 0, 1, 0));
323 mesh.
vertices.
AddVertex(
Sleak::Vertex(0.5f, -0.5f, -0.5f, 0, -1, 1, 1, 0, 0, 0, 1, 1));
324 mesh.
vertices.
AddVertex(
Sleak::Vertex(-0.5f, -0.5f, -0.5f, 0, -1, 1, 1, 0, 0, 0, 0, 1));