SleakEngine 1.0.0
C++23 multi-backend game engine
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Application.hpp File Reference
#include <Core/OSDef.hpp>
#include <Core/GameBase.hpp>
#include <map>
#include <string>
#include <Events/ApplicationEvent.hpp>
#include <Events/InputEvent.hpp>
#include <Core/Timer.hpp>
#include <Core/GraphicsConfig.hpp>
#include <Debug/Benchmark.hpp>

Go to the source code of this file.

Classes

class  Sleak::Application
struct  Sleak::ApplicationDefaults
struct  Sleak::Arguments

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.