SleakEngine 0.1.0
C++23 multi-backend game engine
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DirectX12UploadRing.hpp File Reference
#include <d3d12.h>
#include <wrl/client.h>
#include <cstdint>
#include <vector>

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Classes

struct  Sleak::RenderEngine::DirectX12UploadRing::Allocation
 CPU write pointer and matching GPU address of one allocation. More...
class  Sleak::RenderEngine::DirectX12UploadRing

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.