SleakEngine 1.0.0
C++23 multi-backend game engine
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DynamicAABBTree.hpp File Reference
#include <Physics/Colliders.hpp>
#include <functional>
#include <vector>

Go to the source code of this file.

Classes

class  Sleak::Physics::DynamicAABBTree
struct  Sleak::Physics::TreeNode

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Physics
 Collision shapes, the broadphase tree, and the world that steps them.

Variables

static constexpr float Sleak::Physics::FAT_AABB_MARGIN = 0.1f
static constexpr int Sleak::Physics::NULL_NODE = -1