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SleakEngine 1.0.0
C++23 multi-backend game engine
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Go to the source code of this file.
Classes | |
| class | Sleak::Physics::DynamicAABBTree |
| struct | Sleak::Physics::TreeNode |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::Physics |
| Collision shapes, the broadphase tree, and the world that steps them. | |
Variables | |
| static constexpr float | Sleak::Physics::FAT_AABB_MARGIN = 0.1f |
| static constexpr int | Sleak::Physics::NULL_NODE = -1 |