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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <DynamicAABBTree.hpp>
Public Member Functions | |
| bool | IsLeaf () const |
Public Attributes | |
| AABB | fatAABB |
| int | height = 0 |
| int | left = NULL_NODE |
| int | parent = NULL_NODE |
| int | right = NULL_NODE |
| void * | userData = nullptr |
One node of the DynamicAABBTree, either an internal node or a leaf holding a proxy's fattened AABB.
Definition at line 16 of file DynamicAABBTree.hpp.
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inline |
Definition at line 24 of file DynamicAABBTree.hpp.
| AABB Sleak::Physics::TreeNode::fatAABB |
Definition at line 17 of file DynamicAABBTree.hpp.
| int Sleak::Physics::TreeNode::height = 0 |
Definition at line 22 of file DynamicAABBTree.hpp.
| int Sleak::Physics::TreeNode::left = NULL_NODE |
Definition at line 20 of file DynamicAABBTree.hpp.
| int Sleak::Physics::TreeNode::parent = NULL_NODE |
Definition at line 19 of file DynamicAABBTree.hpp.
| int Sleak::Physics::TreeNode::right = NULL_NODE |
Definition at line 21 of file DynamicAABBTree.hpp.
| void* Sleak::Physics::TreeNode::userData = nullptr |
Definition at line 18 of file DynamicAABBTree.hpp.