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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Core/GameObject.hpp>#include <Assets/InternalGeometry.hpp>#include <Runtime/Material.hpp>#include <Math/Vector.hpp>#include <ECS/Components/MeshComponent.hpp>#include <ECS/Components/TransformComponent.hpp>#include <ECS/Components/MaterialComponent.hpp>#include <Physics/ColliderComponent.hpp>#include <Physics/RigidbodyComponent.hpp>#include <Runtime/MeshData.hpp>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Functions | |
| static Material * | Sleak::CreateDefaultMaterial () |
| Fallback material for the primitive factories below, using the default shader. | |