SleakEngine 1.0.0
C++23 multi-backend game engine
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GraphicsConfig.hpp File Reference
#include <Core/OSDef.hpp>
#include <cstdint>

Go to the source code of this file.

Classes

struct  Sleak::GraphicsConfig

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Enumerations

enum class  Sleak::GraphicsQuality {
  Sleak::GraphicsQuality::Off , Sleak::GraphicsQuality::Low , Sleak::GraphicsQuality::Medium , Sleak::GraphicsQuality::High ,
  Sleak::GraphicsQuality::Ultra
}