SleakEngine 1.0.0
C++23 multi-backend game engine
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MeshComponent.hpp File Reference

Go to the source code of this file.

Classes

class  Sleak::MeshComponent
struct  Sleak::VoidData
 Untyped payload blob, currently unused by any buffer path. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.