SleakEngine 1.0.0
C++23 multi-backend game engine
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MeshData.hpp File Reference
#include <array>
#include <cstddef>
#include <cstdint>
#include <Utility/Container/List.hpp>

Go to the source code of this file.

Classes

struct  Sleak::MeshData
struct  Sleak::Vertex
class  Sleak::VertexGroup

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Typedefs

using Sleak::IndexGroup = List<IndexType>
using Sleak::IndexType = uint32_t