SleakEngine 1.0.0
C++23 multi-backend game engine
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RenderCommandQueue.hpp File Reference

Go to the source code of this file.

Classes

class  Sleak::RenderEngine::RenderCommandQueue
 Frame-scoped queue of recorded draw/state commands, replayed into a RenderContext at flush time. More...
struct  Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry
 A draw command paired with the transform/bone buffers it needs to replay in the shadow pass. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.