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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Graphics/Common/Renderer.hpp>#include "RenderCommands.hpp"#include <Utility/Container/Queue.hpp>#include <Memory/ObjectPtr.hpp>Go to the source code of this file.
Classes | |
| class | Sleak::RenderEngine::RenderCommandQueue |
| Frame-scoped queue of recorded draw/state commands, replayed into a RenderContext at flush time. More... | |
| struct | Sleak::RenderEngine::RenderCommandQueue::ShadowDrawEntry |
| A draw command paired with the transform/bone buffers it needs to replay in the shadow pass. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |