SleakEngine 1.0.0
C++23 multi-backend game engine
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RigidbodyComponent.hpp File Reference
#include <ECS/Component.hpp>
#include <Core/OSDef.hpp>
#include <Math/Vector.hpp>

Go to the source code of this file.

Classes

class  Sleak::RigidbodyComponent

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Enumerations

enum class  Sleak::BodyType { Sleak::BodyType::Static , Sleak::BodyType::Kinematic , Sleak::BodyType::Dynamic }