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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <ECS/Component.hpp>#include "Math/Vector.hpp"#include "Math/Quaternion.hpp"#include "Math/Matrix.hpp"#include <Memory/RefPtr.hpp>Go to the source code of this file.
Classes | |
| class | Sleak::TransformComponent |
| Represents the position, rotation, and scale of an entity in 3D space. More... | |
| struct | Sleak::TransformComponent::TransformMatrix |
| Cached translation/rotation/scale matrices combined into the final transform matrix. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |