SleakEngine 1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
VulkanCubemapTexture.hpp File Reference
#include <Core/OSDef.hpp>
#include <Runtime/Texture.hpp>
#include <vulkan/vulkan.h>
#include <array>
#include <string>

Go to the source code of this file.

Classes

class  Sleak::RenderEngine::VulkanCubemapTexture
 Vulkan cubemap texture, loadable from six face images or a single equirectangular panorama. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.