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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Core/OSDef.hpp>#include <Runtime/Texture.hpp>#include <vulkan/vulkan.h>#include <array>#include <string>Go to the source code of this file.
Classes | |
| class | Sleak::RenderEngine::VulkanCubemapTexture |
| Vulkan cubemap texture, loadable from six face images or a single equirectangular panorama. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |