SleakEngine 1.0.0
C++23 multi-backend game engine
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VulkanPipelines.cpp File Reference
#include "../../include/private/Graphics/Vulkan/VulkanRenderer.hpp"
#include <Runtime/MeshData.hpp>
#include <array>
#include <cstddef>
#include <fstream>
#include <vector>
#include "Core/Logger.hpp"

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.

Functions

static VkFormat Sleak::RenderEngine::ToVkVertexFormat (VertexAttribFormat format)
 Translates a registry attribute format into its Vulkan vertex format.