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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include "../../include/private/Graphics/Vulkan/VulkanRenderer.hpp"#include <Runtime/MeshData.hpp>#include <array>#include <cstddef>#include <fstream>#include <vector>#include "Core/Logger.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |
Functions | |
| static VkFormat | Sleak::RenderEngine::ToVkVertexFormat (VertexAttribFormat format) |
| Translates a registry attribute format into its Vulkan vertex format. | |