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SleakEngine 1.0.0
C++23 multi-backend game engine
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Custom vertex format registration API a game uses to describe its own vertex layouts to the renderer. More...
Classes | |
| struct | Sleak::VertexAttribute |
| class | Sleak::VertexFormatRegistry |
| struct | Sleak::VertexLayoutDesc |
Custom vertex format registration API a game uses to describe its own vertex layouts to the renderer.
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strong |
#include <VertexLayout.hpp>
Data type of one vertex attribute as seen by the vertex shader.
| Enumerator | |
|---|---|
| Float1 | |
| Float2 | |
| Float3 | |
| Float4 | |
| UInt1 | |
| Int1 | |
Definition at line 13 of file VertexLayout.hpp.